[settings]
my_peds0Count = 3
my_peds0[0]Model = a_f_y_fitness_01
my_peds0[0]Model2 = 0x13C4818C
my_peds0[0]Positionx = -18,293
my_peds0[0]Positiony = -1441,534
my_peds0[0]Positionz = 31,137
my_peds0[0]Heading = 125
my_peds0[0]Task = 13
my_peds0[0]Weapon = AssaultRifle
my_peds0[0]Group = 0
my_peds0[0]SeatPosition = 0
my_peds0[0]my_peds_variation = Custom
my_peds0[0]my_peds_Accuracy = 70
my_peds0[0]my_peds_Health = 900
my_peds0[0]my_peds_Armour = 900
my_peds0[0]my_peds_Invincible = False
my_peds0[0]my_peds_DrivingSpeed = 60
my_peds0[0]my_peds_DrivingStyle = Normal
my_peds0[0]my_peds_CombatEngaugeRange = 30
my_peds0[0]my_peds_CanLeaveGuardRange = True
my_peds0[0]my_peds_GuardRange = 5
my_peds0[0]my_peds_VecFallowDist = 5
my_peds0[0]my_peds_seeingRange = 30
my_peds0[0]my_peds_hearingRange = 60
my_peds0[0]my_peds_group_numb = 2
my_peds0[0]my_peds_Combat_Ability = 45
my_peds0[0]my_peds_senario = WORLD_HUMAN_SUNBATHE_BACK
my_peds0[0]my_peds_can_exit_vehicle = True
my_peds0[0]my_peds_waypoint = 0
my_peds0[0]COMPONENT_FACE_DRAWABLE = 2
my_peds0[0]COMPONENT_FACE_TEXTURE = 2
my_peds0[0]COMPONENT_HEAD_DRAWABLE = 1
my_peds0[0]COMPONENT_HEAD_TEXTURE = 1
my_peds0[0]COMPONENT_HAIR_DRAWABLE = 1
my_peds0[0]COMPONENT_HAIR_TEXTURE = 0
my_peds0[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[0]COMPONENT_TORSO_TEXTURE = 2
my_peds0[0]COMPONENT_LEGS_DRAWABLE = 2
my_peds0[0]COMPONENT_LEGS_TEXTURE = 1
my_peds0[0]COMPONENT_FEET_DRAWABLE = 0
my_peds0[0]COMPONENT_FEET_TEXTURE = 0
my_peds0[0]COMPONENT_EYES_DRAWABLE = 1
my_peds0[0]COMPONENT_EYES_TEXTURE = 1
my_peds0[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[0]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds0[0]COMPONENT_TASKS_DRAWABLE = 1
my_peds0[0]COMPONENT_TASKS_TEXTURE = 1
my_peds0[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[0]COMPONENT_TORSO2_DRAWABLE = 1
my_peds0[0]COMPONENT_TORSO2_TEXTURE = 1
my_peds0[0]PROP_HATS_INDEX = -1
my_peds0[0]PROP_HATS_TEXTURE = -1
my_peds0[0]PROP_GLASSES_INDEX = -1
my_peds0[0]PROP_GLASSES_TEXTURE = -1
my_peds0[0]PROP_EARS_INDEX = -1
my_peds0[0]PROP_EARS_TEXTURE = -1
my_peds0[1]Model = csb_denise_friend
my_peds0[1]Model2 = 0xB58D2529
my_peds0[1]Positionx = -17,848
my_peds0[1]Positiony = -1434,371
my_peds0[1]Positionz = 31,762
my_peds0[1]Heading = 125
my_peds0[1]Task = 13
my_peds0[1]Weapon = AssaultRifle
my_peds0[1]Group = 0
my_peds0[1]SeatPosition = 0
my_peds0[1]my_peds_variation = Custom
my_peds0[1]my_peds_Accuracy = 70
my_peds0[1]my_peds_Health = 900
my_peds0[1]my_peds_Armour = 900
my_peds0[1]my_peds_Invincible = False
my_peds0[1]my_peds_DrivingSpeed = 60
my_peds0[1]my_peds_DrivingStyle = Normal
my_peds0[1]my_peds_CombatEngaugeRange = 30
my_peds0[1]my_peds_CanLeaveGuardRange = True
my_peds0[1]my_peds_GuardRange = 5
my_peds0[1]my_peds_VecFallowDist = 5
my_peds0[1]my_peds_seeingRange = 30
my_peds0[1]my_peds_hearingRange = 60
my_peds0[1]my_peds_group_numb = 3
my_peds0[1]my_peds_Combat_Ability = 45
my_peds0[1]my_peds_senario = WORLD_HUMAN_SUNBATHE_BACK
my_peds0[1]my_peds_can_exit_vehicle = True
my_peds0[1]my_peds_waypoint = 0
my_peds0[1]COMPONENT_FACE_DRAWABLE = 2
my_peds0[1]COMPONENT_FACE_TEXTURE = 2
my_peds0[1]COMPONENT_HEAD_DRAWABLE = 1
my_peds0[1]COMPONENT_HEAD_TEXTURE = 1
my_peds0[1]COMPONENT_HAIR_DRAWABLE = 2
my_peds0[1]COMPONENT_HAIR_TEXTURE = 2
my_peds0[1]COMPONENT_TORSO_DRAWABLE = 2
my_peds0[1]COMPONENT_TORSO_TEXTURE = 2
my_peds0[1]COMPONENT_LEGS_DRAWABLE = 2
my_peds0[1]COMPONENT_LEGS_TEXTURE = 2
my_peds0[2]Model = a_f_y_soucent_02
my_peds0[2]Model2 = 0x5A8EF9CF
my_peds0[2]Positionx = -10,221
my_peds0[2]Positiony = -1428,465
my_peds0[2]Positionz = 31,101
my_peds0[2]Heading = 133
my_peds0[2]Task = 13
my_peds0[2]Weapon = AssaultRifle
my_peds0[2]Group = 0
my_peds0[2]SeatPosition = 0
my_peds0[2]my_peds_variation = Custom
my_peds0[2]my_peds_Accuracy = 70
my_peds0[2]my_peds_Health = 900
my_peds0[2]my_peds_Armour = 900
my_peds0[2]my_peds_Invincible = False
my_peds0[2]my_peds_DrivingSpeed = 60
my_peds0[2]my_peds_DrivingStyle = Normal
my_peds0[2]my_peds_CombatEngaugeRange = 30
my_peds0[2]my_peds_CanLeaveGuardRange = True
my_peds0[2]my_peds_GuardRange = 5
my_peds0[2]my_peds_VecFallowDist = 5
my_peds0[2]my_peds_seeingRange = 30
my_peds0[2]my_peds_hearingRange = 60
my_peds0[2]my_peds_group_numb = 4
my_peds0[2]my_peds_Combat_Ability = 45
my_peds0[2]my_peds_senario = WORLD_HUMAN_SMOKING
my_peds0[2]my_peds_can_exit_vehicle = True
my_peds0[2]my_peds_waypoint = 0
my_peds0[2]COMPONENT_FACE_DRAWABLE = 5
my_peds0[2]COMPONENT_FACE_TEXTURE = 5
my_peds0[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds0[2]COMPONENT_HEAD_TEXTURE = 0
my_peds0[2]COMPONENT_HAIR_DRAWABLE = 1
my_peds0[2]COMPONENT_HAIR_TEXTURE = 1
my_peds0[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds0[2]COMPONENT_TORSO_TEXTURE = 0
my_peds0[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds0[2]COMPONENT_LEGS_TEXTURE = 0
my_peds0[2]COMPONENT_FEET_DRAWABLE = 0
my_peds0[2]COMPONENT_FEET_TEXTURE = 0
my_peds0[2]COMPONENT_EYES_DRAWABLE = 1
my_peds0[2]COMPONENT_EYES_TEXTURE = 1
my_peds0[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds0[2]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds0[2]COMPONENT_TASKS_DRAWABLE = 1
my_peds0[2]COMPONENT_TASKS_TEXTURE = 1
my_peds0[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds0[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds0[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds0[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds0[2]PROP_HATS_INDEX = -1
my_peds0[2]PROP_HATS_TEXTURE = -1
my_peds0[2]PROP_GLASSES_INDEX = -1
my_peds0[2]PROP_GLASSES_TEXTURE = -1
my_peds0[2]PROP_EARS_INDEX = -1
my_peds0[2]PROP_EARS_TEXTURE = -1
